5e CR calculator

Find a homebrew D&D monster’s defensive, offensive and overall challenge rating from its AC, hit points, accuracy and damage, measured against benchmarks fit to the 2024 Monster Manual.

Overall CR
1
200 XP · Proficiency +2
Defensive CR
1HP 33 fits CR 1. AC 12 keeps it there.
Offensive CR
1Damage 12 fits CR 1. +5 to hit keeps it there.
Read the CR guide
Your creature
Starts on the CR 1 benchmark. Change any number and the result follows.
Defense
Offense
Legendary

Raises the damage budget by 25%.

How challenge rating is calculated

Defensive CR

Hit points pick the nearest row in the benchmark table. Every full 2 points of AC above or below that row’s AC moves the result one row up or down.
HP → row, ±1 per 2 AC

Offensive CR

Damage per round picks the row. Every full 2 points the attack bonus or save DC sits above or below that row’s value moves it one row the same way.
DPR → row, ±1 per 2 to-hit or DC

Overall CR

The average of the two rows, rounded up. Legendary creatures get a 25% higher damage budget, so the same damage reads as a lower offensive CR.
⌈(defensive row + offensive row) ÷ 2⌉

Getting the inputs right

The result is only as honest as the numbers you give it. Four inputs are easy to get wrong.

  • Damage per round

    The whole round’s output, assuming every attack hits.
    2 claws, 2d6+3 each= 20
  • Area effects

    Budget an effect that hits two or more characters at half its damage.
    Fire breath, 8d6 (28)= 14
  • Attack bonus or save DC

    Use the attack bonus for attackers, and the save DC for casters and breath weapons.
    Archer → to hit, dragon → DC+5 / 13
  • Legendary actions

    The Legendary switch already adds their share as a 25% higher damage budget, so count only the creature’s own turn.
    Own turn, 2 × 10= 20

Monster stats by challenge rating

The 2024 Dungeon Master’s Guide has no table of monster stats by CR, so these benchmarks for CR 0 to 30 come from the Lazy GM’s Resource Document (CC-BY 4.0).

Your result
CR 1
AC / DC12
Hit points33
Attack bonus+5
Damage / round12
CREqv. levelAC / DCHP (range)Atk. bonusDamage / roundAttacksDamage / attackExample monsters
0< 1103 (2–4)+2212 (1d4)Commoner, rat, spider
1/8< 1119 (7–11)+3314 (1d6 + 1)Bandit, cultist, giant rat
1/411113 (10–16)+3515 (1d6 + 2)Acolyte, skeleton, wolf
1/221222 (17–28)+4824 (1d4 + 2)Black bear, scout, shadow
131233 (25–41)+51226 (1d8 + 2)Dire wolf, specter, spy
251345 (34–56)+51729 (2d6 + 2)Ghast, ogre, priest
371365 (49–81)+523212 (2d8 + 3)Knight, mummy, werewolf
491484 (64–106)+628214 (3d8 + 1)Ettin, ghost
5101595 (71–119)+735312 (3d6 + 2)Elemental, gladiator, vampire spawn
61115112 (84–140)+741314 (3d6 + 4)Mage, medusa, wyvern
71215130 (98–162)+747316 (3d8 + 3)Stone giant, young black dragon
81315136 (102–170)+753318 (3d10 + 2)Assassin, frost giant
91516145 (109–181)+859319 (3d10 + 3)Bone devil, fire giant, young blue dragon
101617155 (116–194)+965416 (3d8 + 3)Stone golem, young red dragon
111717165 (124–206)+971418 (3d10 + 2)Djinni, efreeti, horned devil
121817175 (131–219)+977419 (3d10 + 3)Archmage, erinyes
131918184 (138–230)+1083421 (4d8 + 3)Adult white dragon, storm giant, vampire
142019196 (147–245)+1189422 (4d10)Adult black dragon, ice devil
15> 2019210 (158–263)+1195519 (3d10 + 3)Adult green dragon, mummy lord, purple worm
16> 2019229 (172–286)+11101521 (4d8 + 3)Adult blue dragon, iron golem, marilith
17> 2020246 (185–308)+12107522 (3d12 + 3)Adult red dragon
18> 2021266 (200–333)+13113523 (4d10 + 1)Demilich
19> 2021285 (214–356)+13119524 (4d10 + 2)Balor
20> 2021300 (225–375)+13132526 (4d12)Ancient white dragon, pit fiend
21> 2022325 (244–406)+14150530 (4d12 + 4)Ancient black dragon, lich, solar
22> 2023350 (263–438)+15168534 (4d12 + 8)Ancient green dragon
23> 2023375 (281–469)+15186537 (6d10 + 4)Ancient blue dragon, kraken
24> 2023400 (300–500)+15204541 (6d10 + 8)Ancient red dragon
25> 2024430 (323–538)+16222544 (6d10 + 11)
26> 2025460 (345–575)+17240548 (6d10 + 15)
27> 2025490 (368–613)+17258552 (6d10 + 19)
28> 2025540 (405–675)+17276555 (6d10 + 22)
29> 2026600 (450–750)+18294559 (6d10 + 26)
30> 2027666 (500–833)+19312562 (6d10 + 29)Tarrasque
Adapted from the Lazy GM’s 5e Monster Builder Resource Document by Teos Abadía, Scott Fitzgerald Gray, and Michael E. Shea (CC-BY 4.0). “Prof. bonus” is the proficient ability bonus: ability modifier and proficiency bonus combined, usable as the attack bonus.

Frequently asked questions

Challenge rating (CR) is a single number for how dangerous a monster is to a party. It also sets the XP the monster is worth, which is what the encounter rules use to budget a fight.

Want the reasoning behind the numbers?

The guide’s challenge rating chapter covers the benchmarks, the quick formulas and when to break them.
Read the full chapter