reference

Item Prices

The 2024 rules put a gold value on every rarity, so you have somewhere to start when a player asks what an item costs. The tables below are the official numbers. The rest of the page is about when to ignore them.

What an item is worth

Rarity sets both the price and the cost to make one. Crafting runs at half the sale price, and every day of work is eight hours. Consumables like potions are worth half and take half the gold and time to craft. Spell scrolls are the exception and have their own table below.

RarityValueIf consumableCraft costCraft time
common100 gp50 gp50 gp5 days
uncommon400 gp200 gp200 gp10 days
rare4,000 gp2,000 gp2,000 gp50 days
very rare40,000 gp20,000 gp20,000 gp125 days
legendary200,000 gp100,000 gp100,000 gp250 days
artifactPriceless———
From the System Reference Document 5.2.1 by Wizards of the Coast LLC (CC-BY 4.0).

Spell scrolls

Scrolls are priced by spell level instead of rarity, at double what they cost to scribe. The save DC and attack bonus come from the scroll rather than from whoever reads it.

RaritySpell levelValueScribe costScribe timeSave DCAttack bonus
commonCantrip30 gp15 gp1 day13+5
common150 gp25 gp1 day13+5
uncommon2200 gp100 gp3 days13+5
uncommon3300 gp150 gp5 days15+7
rare42,000 gp1,000 gp10 days15+7
rare53,000 gp1,500 gp25 days17+9
very rare620,000 gp10,000 gp40 days17+9
very rare725,000 gp12,500 gp50 days18+10
very rare830,000 gp15,000 gp60 days18+10
legendary9100,000 gp50,000 gp120 days19+11
From the System Reference Document 5.2.1 by Wizards of the Coast LLC (CC-BY 4.0). A scroll is worth double what it costs to scribe, so the value column is the price to buy one rather than to make it.

Why rarity is only a starting point

One number for a whole rarity band is a blunt instrument. A Bag of Holding and a Cloak of Elvenkind are both uncommon, and no party values them the same. Rarity measures roughly how much power an item adds, not how much a particular table wants it.

The price also assumes a world where magic items are for sale, and 5e does not assume that. In most settings common items turn up in a town, uncommon and rare ones only in cities, and anything above that is a story rather than a purchase.

Treat the table as a floor you can argue up from. If an item solves a problem your campaign is built around, charge more. If it is flavour with a small bonus attached, charge less. The final number is the DM’s.

Other pricing systems

Several community projects price each item individually rather than by band, which fixes the Bag of Holding problem at the cost of being unofficial. Two worth a look:

  • Sane Magic Market prices 2024 items by asking players to compare them head to head, then ranking the results.
  • Lazy 5e Magic Item Prices by Mike Shea keeps the rarity bands but rolls dice inside them, so two shops quote different prices.

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License. Monsterbrew is not affiliated with Wizards of the Coast. Legal.