reference
Item Prices
The 2024 rules put a gold value on every rarity, so you have somewhere to start when a player asks what an item costs. The tables below are the official numbers. The rest of the page is about when to ignore them.
What an item is worth
Rarity sets both the price and the cost to make one. Crafting runs at half the sale price, and every day of work is eight hours. Consumables like potions are worth half and take half the gold and time to craft. Spell scrolls are the exception and have their own table below.
| Rarity | Value | If consumable | Craft cost | Craft time |
|---|---|---|---|---|
| common | 100 gp | 50 gp | 50 gp | 5 days |
| uncommon | 400 gp | 200 gp | 200 gp | 10 days |
| rare | 4,000 gp | 2,000 gp | 2,000 gp | 50 days |
| very rare | 40,000 gp | 20,000 gp | 20,000 gp | 125 days |
| legendary | 200,000 gp | 100,000 gp | 100,000 gp | 250 days |
| artifact | Priceless | — | — | — |
Spell scrolls
Scrolls are priced by spell level instead of rarity, at double what they cost to scribe. The save DC and attack bonus come from the scroll rather than from whoever reads it.
| Rarity | Spell level | Value | Scribe cost | Scribe time | Save DC | Attack bonus |
|---|---|---|---|---|---|---|
| common | Cantrip | 30 gp | 15 gp | 1 day | 13 | +5 |
| common | 1 | 50 gp | 25 gp | 1 day | 13 | +5 |
| uncommon | 2 | 200 gp | 100 gp | 3 days | 13 | +5 |
| uncommon | 3 | 300 gp | 150 gp | 5 days | 15 | +7 |
| rare | 4 | 2,000 gp | 1,000 gp | 10 days | 15 | +7 |
| rare | 5 | 3,000 gp | 1,500 gp | 25 days | 17 | +9 |
| very rare | 6 | 20,000 gp | 10,000 gp | 40 days | 17 | +9 |
| very rare | 7 | 25,000 gp | 12,500 gp | 50 days | 18 | +10 |
| very rare | 8 | 30,000 gp | 15,000 gp | 60 days | 18 | +10 |
| legendary | 9 | 100,000 gp | 50,000 gp | 120 days | 19 | +11 |
Why rarity is only a starting point
One number for a whole rarity band is a blunt instrument. A Bag of Holding and a Cloak of Elvenkind are both uncommon, and no party values them the same. Rarity measures roughly how much power an item adds, not how much a particular table wants it.
The price also assumes a world where magic items are for sale, and 5e does not assume that. In most settings common items turn up in a town, uncommon and rare ones only in cities, and anything above that is a story rather than a purchase.
Treat the table as a floor you can argue up from. If an item solves a problem your campaign is built around, charge more. If it is flavour with a small bonus attached, charge less. The final number is the DM’s.
Other pricing systems
Several community projects price each item individually rather than by band, which fixes the Bag of Holding problem at the cost of being unofficial. Two worth a look:
- Sane Magic Market prices 2024 items by asking players to compare them head to head, then ranking the results.
- Lazy 5e Magic Item Prices by Mike Shea keeps the rarity bands but rolls dice inside them, so two shops quote different prices.
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License. Monsterbrew is not affiliated with Wizards of the Coast. Legal.