Blood Hawk
small beast, unaligned
AC 12 (natural armor)
Initiative +2 (12)
HP 7 (2d6)
Speed 10 ft., Fly 60 ft.
ModSaveSTR6-2-2DEX14+2+2CON10+0+0
ModSaveINT3-4-4WIS14+2+2CHA5-3-3
Skills Perception +6
Senses Passive Perception 16
CR 1/8 (XP 25; PB +2)
Traits
Pack Tactics. The hawk has Advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Beak. Melee Attack Roll: +4, reach 5 ft. 4 (1d4 + 2) Piercing damage, or 6 (1d8 + 2) Piercing damage if the target is Bloodied.
Blood Hawk is from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License. Full attribution is on the Licenses & Attribution page.