Crocodile
large beast, unaligned
AC 12 (natural armor)
Initiative +0 (10)
HP 13 (2d10 + 2)
Speed 20 ft., Swim 30 ft.
ModSaveSTR15+2+2DEX10+0+0CON13+1+3
ModSaveINT2-4-4WIS10+0+0CHA5-3-3
Skills Stealth +2
Senses Passive Perception 10
CR 1/2 (XP 100; PB +2)
Traits
Hold Breath. The crocodile can hold its breath for 1 hour.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12). While Grappled, the target has the Restrained condition.
Crocodile is from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License. Full attribution is on the Licenses & Attribution page.