Dire Wolf
large beast, unaligned
AC 14 (natural armor)
Initiative +2 (12)
HP 22 (3d10 + 6)
Speed 50 ft.
Skills Perception +5, Stealth +4
Senses Darkvision 60 ft. Passive Perception 15
CR 1 (XP 200; PB +2)
Traits
Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.
Dire Wolf is from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License. Full attribution is on the Licenses & Attribution page.