Elephant
huge beast, unaligned
AC 12 (natural armor)
Initiative -1 (9)
HP 76 (8d12 + 24)
Speed 40 ft.
ModSaveSTR22+6+6DEX9-1-1CON17+3+3
ModSaveINT3-4-4WIS11+0+0CHA6-2-2
Senses Passive Perception 10
CR 4 (XP 1,100; PB +2)
Actions
Gore. Melee Attack Roll: +8, reach 5 ft. Hit: 15 (2d8 + 6) Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.
Multiattack. The elephant makes two Gore attacks.
Elephant is from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License. Full attribution is on the Licenses & Attribution page.