Ghoul
medium undead, chaotic evil
AC 12 (natural armor)
Initiative +2 (12)
HP 22 (5d8)
Speed 30 ft.
Immunities poison, charmed, exhaustion, poisoned
Senses Darkvision 60 ft. Passive Perception 10
Languages Common
CR 1 (XP 200; PB +2)
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 3 (1d6) Necrotic damage.
Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage. If the target is a creature that isn't an Undead or elf, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.
Multiattack. The ghoul makes two Bite attacks.
Ghoul is from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License. Full attribution is on the Licenses & Attribution page.