Giant Crocodile
huge beast, unaligned
AC 14 (natural armor)
Initiative -1 (9)
HP 85 (9d12 + 27)
Speed 30 ft., Swim 50 ft.
Skills Stealth +5
Senses Passive Perception 10
CR 5 (XP 1,800; PB +3)
Traits
Hold Breath. The crocodile can hold its breath for 1 hour.
Actions
Bite. Melee Attack Roll: +8, reach 5 ft. Hit: 21 (3d10 + 5) Piercing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 15). While Grappled, the target has the Restrained condition and can't be targeted by the crocodile's Tail.
Multiattack. The crocodile makes one Bite attack and one Tail attack.
Tail. Melee Attack Roll: +8, reach 10 ft. Hit: 18 (3d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Giant Crocodile is from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License. Full attribution is on the Licenses & Attribution page.