Giant Seahorse
large beast, unaligned
AC 14 (natural armor)
Initiative +1 (11)
HP 16 (3d10)
Speed 5 ft., Swim 40 ft.
ModSaveSTR15+2+2DEX12+1+1CON11+0+0
ModSaveINT2-4-4WIS12+1+1CHA5-3-3
Senses Passive Perception 11
CR 1/2 (XP 100; PB +2)
Traits
Water Breathing. The seahorse can breathe only underwater.
Actions
Ram. Melee Attack Roll: +4, reach 5 ft. 9 (2d6 + 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.
Giant Seahorse is from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License. Full attribution is on the Licenses & Attribution page.