Green Hag
medium fey, neutral evil
AC 17 (natural armor)
Initiative +1 (11)
HP 82 (11d8 + 33)
Speed 30 ft., Swim 30 ft.
Skills Arcana +5, Deception +4, Perception +4, Stealth +3
Senses Darkvision 60 ft. Passive Perception 14
Languages Common, Elvish, Sylvan
CR 3 (XP 700; PB +2)
Traits
Amphibious. The hag can breathe air and water.
Mimicry. The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations only with a successful DC 14 Wisdom (Insight) check.
Actions
Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 8 (1d8 + 4) Slashing damage plus 3 (1d6) Poison damage.
Multiattack. The hag makes two Claw attacks.
Spellcasting. The hag casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks): - At Will: Dancing Lights, Disguise Self, Invisibility, Minor Illusion, Ray of Sickness
Green Hag is from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License. Full attribution is on the Licenses & Attribution page.