Ice Mephit
small elemental, neutral evil
AC 11 (natural armor)
Initiative +1 (11)
HP 21 (6d6)
Speed 30 ft., Fly 30 ft.
Skills Perception +2, Stealth +3
Immunities cold, poison, exhaustion, poisoned
Senses Darkvision 60 ft. Passive Perception 12
Languages auran), primordial (aquan
CR 1/2 (XP 100; PB +2)
Traits
Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.
Actions
Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.
Fog Cloud (1/Day). The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability. - At Will: - 1/Day Each: Fog Cloud
Frost Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.
Ice Mephit is from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License. Full attribution is on the Licenses & Attribution page.