Invisible Stalker
large elemental, neutral
AC 14 (natural armor)
Initiative +4 (14)
HP 97 (13d10 + 26)
Speed 50 ft., Fly 50 ft. (hover)
Skills Perception +8, Stealth +10
Immunities poison, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses Darkvision 60 ft. Passive Perception 18
Languages Common, primordial (auran)
CR 6 (XP 2,300; PB +3)
Traits
Air Form. The stalker can enter an enemy's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
Invisibility. The stalker has the Invisible condition.
Actions
Multiattack. The stalker makes three Wind Swipe attacks. It can replace one attack with a use of Vortex.
Vortex. Constitution Saving Throw: DC 14, one Large or smaller creature in the stalker's space. Failure: 7 (1d8 + 3) Thunder damage, and the target has the Grappled condition (escape DC 13). Until the grapple ends, the target can't cast spells with a Verbal component and takes 7 (2d6) Thunder damage at the start of each of the stalker's turns.
Wind Swipe. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Force damage.
Invisible Stalker is from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License. Full attribution is on the Licenses & Attribution page.