Iron Golem
large construct, unaligned
AC 20 (natural armor)
Initiative -1 (9)
HP 252 (24d10 + 120)
Speed 30 ft.
Immunities fire, poison, psychic, charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses Darkvision 120 ft. Passive Perception 10
Languages understands common plus two other languages but can't speak
CR 16 (XP 15,000; PB +5)
Traits
Fire Absorption. Whenever the golem is subjected to Fire damage, it regains a number of Hit Points equal to the Fire damage dealt.
Immutable Form. The golem can't shape-shift.
Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.
Actions
Bladed Arm. Melee Attack Roll: +12, reach 10 ft. Hit: 20 (3d8 + 7) Slashing damage plus 10 (3d6) Fire damage.
Fiery Bolt. Ranged Attack Roll: +10, range 120 ft. Hit: 36 (8d8) Fire damage.
Multiattack. The golem makes two attacks, using Bladed Arm or Fiery Bolt in any combination.
Poison Breath (Recharge 6). Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: 55 (10d10) Poison damage. Success: Half damage.
Iron Golem is from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License. Full attribution is on the Licenses & Attribution page.