Ogre Zombie
large undead, neutral evil
AC 8 (natural armor)
Initiative -2 (8)
HP 85 (9d10 + 36)
Speed 30 ft.
Immunities poison, exhaustion, poisoned
Senses Darkvision 60 ft. Passive Perception 8
Languages understands common and giant but can't speak
CR 2 (XP 450; PB +2)
Traits
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage.
Ogre Zombie is from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License. Full attribution is on the Licenses & Attribution page.