Monsterbrew

SRD

Steam Mephit

small elemental, neutral evil

AC 10 (natural armor)

Initiative +0 (10)

HP 17 (5d6)

Speed 30 ft., Fly 30 ft.

ModSaveSTR5-3-3DEX11+0+0CON10+0+0
ModSaveINT11+0+0WIS10+0+0CHA12+1+1

Skills Stealth +2

Immunities fire, poison, exhaustion, poisoned

Senses Darkvision 60 ft. Passive Perception 10

Languages primordial (aquan, ignan)

CR 1/4 (XP 50; PB +2)

Traits

Blurred Form. Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.

Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Fire damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.

Steam Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 5 (2d4) Fire damage, and the target's Speed decreases by 10 feet until the end of the mephit's next turn. Success: Half damage only. Failure or Success: Being underwater doesn't grant Resistance to this Fire damage.

Steam Mephit is from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License. Full attribution is on the Licenses & Attribution page.