Monsterbrew

SRD

Troll Limb

small giant, chaotic evil

AC 13 (natural armor)

Initiative +1 (11)

HP 14 (4d6)

Speed 20 ft.

ModSaveSTR18+4+4DEX12+1+1CON10+0+0
ModSaveINT1-5-5WIS9-1-1CHA1-5-5

Senses Darkvision 60 ft. Passive Perception 9

CR 1/2 (XP 100; PB +2)

Traits

Regeneration. The limb regains 5 Hit Points at the start of each of its turns. If the limb takes Acid or Fire damage, this trait doesn't function on the limb's next turn. The limb dies only if it starts its turn with 0 Hit Points and doesn't regenerate.

Troll Spawn. The limb uncannily has the same senses as a whole troll. If the limb isn't destroyed within 24 hours, roll 1d12. On a 12, the limb turns into a Troll. Otherwise, the limb withers away.

Actions

Rend. Melee Attack Roll: +6, reach 5 ft. Hit: 9 (2d4 + 4) Slashing damage.

Troll Limb is from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License. Full attribution is on the Licenses & Attribution page.