Warhorse Skeleton
large undead, lawful evil
AC 13 (natural armor)
Initiative +1 (11)
HP 22 (3d10 + 6)
Speed 60 ft.
ModSaveSTR18+4+4DEX12+1+1CON15+2+2
ModSaveINT2-4-4WIS8-1-1CHA5-3-3
Immunities poison, exhaustion, poisoned
Senses Darkvision 60 ft. Passive Perception 9
CR 1/2 (XP 100; PB +2)
Actions
Hooves. Melee Attack Roll: +6, reach 5 ft. Hit: 7 (1d6 + 4) Bludgeoning damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.
Warhorse Skeleton is from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License. Full attribution is on the Licenses & Attribution page.