Archmage
small humanoid, neutral
AC 17 (natural armor)
Initiative +2 (12)
HP 170
Speed 30 ft.
Skills Arcana +13, History +9, Perception +6
Immunities psychic, charmed
Senses Passive Perception 16
Languages common plus five other languages
CR 12 (XP 8,400; PB +4)
Traits
Magic Resistance. The archmage has Advantage on saving throws against spells and other magical effects.
Actions
Arcane Burst. Melee or Ranged Attack Roll: +9, reach 5 ft. or range 150 ft. Hit: 27 (4d10 + 5) Force damage.
Multiattack. The archmage makes four Arcane Burst attacks.
Spellcasting. The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17): - At Will: Detect Magic, Detect Thoughts, Disguise Self, Invisibility, Light, Mage Armor, Mage Hand, Prestidigitation - 2e/Day Each: Fly, Lightning Bolt - 1e/Day Each: Cone of Cold, Mind Blank, Scrying, Teleport
Archmage is from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License. Full attribution is on the Licenses & Attribution page.