D&D 5e humanoid monsters

Humanoids are the main peoples of a fantasy gaming world, both civilized and savage, including humans and a tremendous variety of other species. They have language and culture, few if any innate magical abilities (though most humanoids can learn spellcasting), and a bipedal form. The most common humanoid races are the ones most suitable as player characters: humans, dwarves, elves, and halflings. Almost as numerous but far more savage and brutal, and almost uniformly evil, are the races of goblinoids (goblins, hobgoblins, and bugbears), orcs, gnolls, lizardfolk, and kobolds.

The D&D 2024 SRD has 26 humanoid monsters. Open one for its full statblock, or copy it into the editor and make it your own.

CR 0 · 10 XP

A low threat alone; use them in groups at level 1.

CR 1/8 · 25 XP

A low threat alone; use them in groups at level 1.

CR 1/4 · 50 XP

A low threat alone; use them in groups at level 1.

CR 1/2 · 100 XP

A low threat alone; use them in groups at level 1.

CR 1 · 200 XP

A low threat alone; use them in groups at level 1.

CR 2 · 450 XP

A moderate to high fight for four level 2 characters.

CR 3 · 700 XP

A moderate to high fight for four level 2–3 characters.

CR 4 · 1,100 XP

A moderate to high fight for four level 3–4 characters.

CR 5 · 1,800 XP

A moderate to high fight for four level 4 characters.

CR 6 · 2,300 XP

A moderate to high fight for four level 5 characters.

CR 8 · 3,900 XP

A moderate to high fight for four level 5–7 characters.

CR 12 · 8,400 XP

A moderate to high fight for four level 8–11 characters.