D&D 5e celestial monsters
Celestials are creatures native to the Upper Planes. Many of them are the servants of deities, employed as messengers or agents in the mortal realm and throughout the planes. Celestials are good by nature, so the exceptional celestial who strays from a good alignment is a horrifying rarity. Celestials include angels, couatls, and pegasi.
The D&D 2024 SRD has 13 celestial monsters. Open one for its full statblock, or copy it into the editor and make it your own.
CR 1/4 · 50 XP
A low threat alone; use them in groups at level 1.
CR 1 · 200 XP
A low threat alone; use them in groups at level 1.
CR 2 · 450 XP
A moderate to high fight for four level 2 characters.
CR 4 · 1,100 XP
A moderate to high fight for four level 3–4 characters.
CR 5 · 1,800 XP
A moderate to high fight for four level 4 characters.
CR 10 · 5,900 XP
A moderate to high fight for four level 7–9 characters.
CR 11 · 7,200 XP
A moderate to high fight for four level 8–10 characters.
CR 16 · 15,000 XP
A moderate to high fight for four level 11–15 characters.
CR 17 · 18,000 XP
A moderate to high fight for four level 12–16 characters.
CR 21 · 33,000 XP
A moderate to high fight for four level 16–20 characters.