Sphinx of Wonder
small celestial, lawful good
AC 13 (natural armor)
Initiative +3 (13)
HP 24
Speed 20 ft., Fly 40 ft.
ModSaveSTR6-2-2DEX17+3+3CON13+1+1
ModSaveINT15+2+2WIS12+1+1CHA11+0+0
Skills Arcana +4, Religion +4, Stealth +5
Resistances necrotic, psychic, radiant
Senses Darkvision 60 ft. Passive Perception 11
Languages Celestial, Common
CR 1 (XP 200; PB +2)
Traits
Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.
Actions
Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.
Sphinx of Wonder is from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License. Full attribution is on the Licenses & Attribution page.