D&D 5e fiend monsters

Fiends are creatures of wickedness that are native to the Lower Planes. A few are the servants of deities, but many more labor under the leadership of arch-devils and demon princes. Evil priests and mages sometimes summon fiends to the material world to do their bidding. If an evil celestial is a rarity, a good fiend is almost inconceivable. Fiends include demons, devils, hell hounds, rakshasas, and yugoloths.

The D&D 2024 SRD has 29 fiend monsters. Open one for its full statblock, or copy it into the editor and make it your own.

CR 0 · 10 XP

A low threat alone; use them in groups at level 1.

CR 1/4 · 50 XP

A low threat alone; use them in groups at level 1.

CR 1/2 · 100 XP

A low threat alone; use them in groups at level 1.

CR 1 · 200 XP

A low threat alone; use them in groups at level 1.

CR 3 · 700 XP

A moderate to high fight for four level 2–3 characters.

CR 4 · 1,100 XP

A moderate to high fight for four level 3–4 characters.

CR 5 · 1,800 XP

A moderate to high fight for four level 4 characters.

CR 6 · 2,300 XP

A moderate to high fight for four level 5 characters.

CR 7 · 2,900 XP

A moderate to high fight for four level 5–6 characters.

CR 8 · 3,900 XP

A moderate to high fight for four level 5–7 characters.

CR 9 · 5,000 XP

A moderate to high fight for four level 6–8 characters.

CR 11 · 7,200 XP

A moderate to high fight for four level 8–10 characters.

CR 12 · 8,400 XP

A moderate to high fight for four level 8–11 characters.

CR 13 · 10,000 XP

A moderate to high fight for four level 9–12 characters.

CR 14 · 11,500 XP

A moderate to high fight for four level 10–13 characters.

CR 16 · 15,000 XP

A moderate to high fight for four level 11–15 characters.

CR 19 · 22,000 XP

A moderate to high fight for four level 14–18 characters.

CR 20 · 25,000 XP

A moderate to high fight for four level 15–19 characters.