D&D 5e fiend monsters
Fiends are creatures of wickedness that are native to the Lower Planes. A few are the servants of deities, but many more labor under the leadership of arch-devils and demon princes. Evil priests and mages sometimes summon fiends to the material world to do their bidding. If an evil celestial is a rarity, a good fiend is almost inconceivable. Fiends include demons, devils, hell hounds, rakshasas, and yugoloths.
The D&D 2024 SRD has 29 fiend monsters. Open one for its full statblock, or copy it into the editor and make it your own.
CR 0 · 10 XP
A low threat alone; use them in groups at level 1.
CR 1/4 · 50 XP
A low threat alone; use them in groups at level 1.
CR 1/2 · 100 XP
A low threat alone; use them in groups at level 1.
CR 1 · 200 XP
A low threat alone; use them in groups at level 1.
CR 3 · 700 XP
A moderate to high fight for four level 2–3 characters.
CR 4 · 1,100 XP
A moderate to high fight for four level 3–4 characters.
CR 5 · 1,800 XP
A moderate to high fight for four level 4 characters.
CR 6 · 2,300 XP
A moderate to high fight for four level 5 characters.
CR 7 · 2,900 XP
A moderate to high fight for four level 5–6 characters.
CR 8 · 3,900 XP
A moderate to high fight for four level 5–7 characters.
CR 9 · 5,000 XP
A moderate to high fight for four level 6–8 characters.
CR 11 · 7,200 XP
A moderate to high fight for four level 8–10 characters.
CR 12 · 8,400 XP
A moderate to high fight for four level 8–11 characters.
CR 13 · 10,000 XP
A moderate to high fight for four level 9–12 characters.
CR 14 · 11,500 XP
A moderate to high fight for four level 10–13 characters.
CR 16 · 15,000 XP
A moderate to high fight for four level 11–15 characters.
CR 19 · 22,000 XP
A moderate to high fight for four level 14–18 characters.
CR 20 · 25,000 XP
A moderate to high fight for four level 15–19 characters.