Hell Hound
medium fiend, lawful evil
AC 15 (natural armor)
Initiative +1 (11)
HP 58 (9d8 + 18)
Speed 50 ft.
Skills Perception +5
Immunities fire
Senses Darkvision 60 ft. Passive Perception 15
Languages understands infernal but can't speak
CR 3 (XP 700; PB +2)
Traits
Pack Tactics. The hound has Advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus 3 (1d6) Fire damage.
Fire Breath (Recharge 5-6). Dexterity Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 17 (5d6) Fire damage. Success: Half damage.
Multiattack. The hound makes two Bite attacks.
Hell Hound is from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License. Full attribution is on the Licenses & Attribution page.