Spirit Naga
large fiend, chaotic evil
AC 17 (natural armor)
Initiative +3 (13)
HP 135 (18d10 + 36)
Speed 40 ft.
Immunities poison, charmed, poisoned
Senses Darkvision 60 ft. Passive Perception 12
Languages Abyssal, Common
CR 8 (XP 3,900; PB +3)
Traits
Fiendish Restoration. If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.
Actions
Bite. Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage.
Multiattack. The naga makes three attacks, using Bite or Necrotic Ray in any combination.
Necrotic Ray. Ranged Attack Roll: +6, range 60 ft. Hit: 21 (6d6) Necrotic damage.
Spellcasting. The naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14): - At Will: Detect Magic, Mage Hand, Minor Illusion, Water Breathing - 2e/Day Each: Detect Thoughts, Dimension Door, Hold Person, Lightning Bolt
Spirit Naga is from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License. Full attribution is on the Licenses & Attribution page.