Lemure
medium fiend, lawful evil
AC 9 (natural armor)
Initiative -3 (7)
HP 9 (2d8)
Speed 20 ft.
Resistances cold
Immunities fire, poison, charmed, frightened, poisoned
Senses Darkvision 120 ft. Passive Perception 10
Languages understands infernal but can't speak
CR 0 (XP 10; PB +2)
Traits
Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.
Actions
Vile Slime. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison damage.
Lemure is from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License. Full attribution is on the Licenses & Attribution page.