Dretch
small fiend, chaotic evil
AC 11 (natural armor)
Initiative +0 (10)
HP 18 (4d6 + 4)
Speed 20 ft.
Resistances cold, fire, lightning
Immunities poison, poisoned
Senses Darkvision 60 ft. Passive Perception 9
Languages Abyssal, telepathy 60 ft. (works only with creatures that understand abyssal)
CR 1/4 (XP 50; PB +2)
Actions
Fetid Cloud (1/Day). Constitution Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the dretch. Failure: The target has the Poisoned condition until the end of its next turn. While Poisoned, the creature can take either an action or a Bonus Action on its turn, not both, and it can't take Reactions.
Rend. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.
Dretch is from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License. Full attribution is on the Licenses & Attribution page.