Lamia
large fiend, chaotic evil
AC 13 (natural armor)
Initiative +1 (11)
HP 97 (13d10 + 26)
Speed 40 ft.
Skills Deception +7, Insight +4, Stealth +5
Senses Darkvision 60 ft. Passive Perception 12
Languages Abyssal, Common
CR 4 (XP 1,100; PB +2)
Actions
Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage plus 7 (2d6) Psychic damage.
Corrupting Touch. Wisdom Saving Throw: DC 13, one creature the lamia can see within 5 feet. Failure: 13 (3d8) Psychic damage, and the target is cursed for 1 hour. Until the curse ends, the target has the Charmed and Poisoned conditions.
Multiattack. The lamia makes two Claw attacks. It can replace one attack with a use of Corrupting Touch.
Spellcasting. The lamia casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13): - At Will: Disguise Self, Minor Illusion - 1e/Day Each: Geas, Major Image, Scrying
Lamia is from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License. Full attribution is on the Licenses & Attribution page.