Imp
small fiend, lawful evil
AC 13 (natural armor)
Initiative +3 (13)
HP 21
Speed 20 ft., Fly 40 ft.
Skills Deception +4, Insight +3, Stealth +5
Resistances cold
Immunities fire, poison, poisoned
Senses Darkvision 120 ft. Passive Perception 11
Languages Common, Infernal
CR 1 (XP 200; PB +2)
Traits
Magic Resistance. The imp has Advantage on saving throws against spells and other magical effects.
Actions
Invisibility. The imp casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability. - At Will: Invisibility
Shape-Shift. The imp shape-shifts to resemble a rat (Speed 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.), or it returns to its true form. Its statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn't transformed.
Sting. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage plus 7 (2d6) Poison damage.
Imp is from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License. Full attribution is on the Licenses & Attribution page.