Deva
medium celestial, lawful good
AC 17 (natural armor)
Initiative +4 (14)
HP 229 (27d8 + 108)
Speed 30 ft., Fly 90 ft. (hover)
Skills Insight +9, Perception +9
Resistances radiant
Senses Darkvision 120 ft. Passive Perception 19
Languages all, telepathy 120 ft.
CR 10 (XP 5,900; PB +4)
Traits
Exalted Restoration. If the deva dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
Magic Resistance. The deva has Advantage on saving throws against spells and other magical effects.
Actions
Holy Mace. Melee Attack Roll: +8, reach 5 ft. Hit: 7 (1d6 + 4) Bludgeoning damage plus 18 (4d8) Radiant damage.
Multiattack. The deva makes two Holy Mace attacks.
Spellcasting. The deva casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17): - At Will: Detect Evil and Good, Shapechange - 1e/Day Each: Commune, Raise Dead
Deva is from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License. Full attribution is on the Licenses & Attribution page.