Guard Captain
small humanoid, neutral
AC 18 (natural armor)
Initiative +2 (12)
HP 75
Speed 30 ft.
ModSaveSTR18+4+4DEX14+2+2CON16+3+3
ModSaveINT12+1+1WIS14+2+2CHA13+1+1
Skills Athletics +6, Perception +4
Senses Passive Perception 14
Languages Common
CR 4 (XP 1,100; PB +2)
Actions
Javelin. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. Hit: 14 (3d6 + 4) Piercing damage.
Longsword. Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Slashing damage.
Multiattack. The guard makes two attacks, using Javelin or Longsword in any combination.
Guard Captain is from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License. Full attribution is on the Licenses & Attribution page.