Cultist Fanatic
small humanoid, neutral
AC 13 (natural armor)
Initiative +2 (12)
HP 44
Speed 30 ft.
Skills Deception +3, Persuasion +3, Religion +2
Senses Passive Perception 12
Languages Common
CR 2 (XP 450; PB +2)
Actions
Pact Blade. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.
Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks): - At Will: Light, Thaumaturgy - 1/Day Each: Hold Person - 2/Day Each: Command
Cultist Fanatic is from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License. Full attribution is on the Licenses & Attribution page.