Behir
huge monstrosity, neutral evil
AC 17 (natural armor)
Initiative +3 (13)
HP 168 (16d12 + 64)
Speed 50 ft., Climb 50 ft.
Skills Perception +6, Stealth +7
Immunities lightning
Senses Darkvision 90 ft. Passive Perception 16
Languages Draconic
CR 11 (XP 7,200; PB +4)
Actions
Bite. Melee Attack Roll: +10, reach 10 ft. Hit: 19 (2d12 + 6) Piercing damage plus 11 (2d10) Lightning damage.
Constrict. Strength Saving Throw: DC 18, one Large or smaller creature the behir can see within 5 feet. Failure: 28 (5d8 + 6) Bludgeoning damage. The target has the Grappled condition (escape DC 16), and it has the Restrained condition until the grapple ends.
Lightning Breath (Recharge 5-6). Dexterity Saving Throw: DC 16, each creature in a 90-foot-long, 5-foot-wide Line. Failure: 66 (12d10) Lightning damage. Success: Half damage.
Multiattack. The behir makes one Bite attack and uses Constrict.
Behir is from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License. Full attribution is on the Licenses & Attribution page.