Minotaur of Baphomet
large monstrosity, chaotic evil
AC 14 (natural armor)
Initiative +0 (10)
HP 85 (10d10 + 30)
Speed 40 ft.
Skills Perception +7, Survival +7
Senses Darkvision 60 ft. Passive Perception 17
Languages Abyssal
CR 3 (XP 700; PB +2)
Actions
Abyssal Glaive. Melee Attack Roll: +6, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.
Gore (Recharge 5-6). Melee Attack Roll: +6, reach 5 ft. Hit: 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.
Minotaur of Baphomet is from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License. Full attribution is on the Licenses & Attribution page.